![]() You must be decisive, and that’s one of the little things really going for it. You don’t have time to linger and explore the whole area. Plus, the enemy is chasing you the whole way, giving you a sense of urgency. The randomly generated maps and star charts consistently give you new experiences as well as the ability to choose your path to the end. The linear progression seems like it would get repetitive, but it doesn’t. Half the fun is picking your ship at the beginning. While the story is quite linear and you only get to pick one ship per play, no two plays are ever alike, even if you consistently play the same ship and configuration. Thankfully, they let you pause combat to take a breath and survey the horror which has been laid upon you. There is a significant variety of ships with multiple configurations each (many of which are unlocked by completing the game under varying conditions), as well as a wide array of upgrades, weapons, and crew randomly dropped in your path as you progress.Ĭombat is real-time, and involves making all kinds of decisions like which doors to open and close, which weapons to fire, where to send crew and which damaged systems to repair, all the while trying to prevent your enemy from escaping (unless if course, you’re the one trying to get the fuck out). FIRE THE LASERS.ĭon’t be fooled by its visual simplicity. It’s a game developed by a two man team, and its graphical appeal doesn’t stray past flash-based browser games, but it more than makes up for it with raw content and game-play. FTL not only does exactly that, but does it in a way that is fun, exciting and effectively resurrects the idea that a good game needn’t be long if it ecstatically invites you to play it over and over again.Įxtingushing flames while running out of oxygen is just a day in the life. So, naturally, when a space game comes along featuring strategic crew and ship command over FPS blasting, fantasy-style RPGs, and balls-to-the-wall dogfighting (not that any of those things are particularly bad, just often overused), I perk up in the hopes that perhaps, some sci-fi fans have created a game favouring tactics and decision making (aka, the role of a ship captain). Hell, Wing Commander even featured Mark Hamill.īut when it comes to Trek, it’s mostly been a long line of disappointment. Not only is there an assortment of great licensed content (KOTOR, Shadows of the Empire and Jedi Academy/Outcast, just to name a few), but some truly inspired works of sci-fi worthy to be called successors. ![]() However, it seems that Star Wars has always received far better treatment in the past when it comes to games emulating universes. I don’t even take sides when it comes to Star Wars and Star Trek - I love them both (Ok, I tend to lean towards Lightsabers, but don’t tell Picard). ![]() One thing you will find about me is that I am a big sucker for sci-fi. ![]() You will never experience a more gratifying sense of vengeful fury. Game review – FTL: Faster Than Light (Advanced Edition) ![]()
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